Available exclusively at DriveThruRPG Motif Character Engine is a supplementary product to the Motif Story Engine It provides a dice system and guidance for emulating characters and players Enhance your solo and GM-less experiences! Add characters to your main group with ease. Emulate players to round out parties and play groups. More easily play RPGs … Read moreNew Release: Motif Character Engine
I realize I am tossing a hot iron in the room here (because some folks love the very thing I’m about to dog on), but: Thesis: Mathematical “elegance” and transparent percentage probabilities are fun intellectual exercises but bad RPG design. Arguments: People are terrible at percentage probabilities and statistics, on par. Even for people who are good … Read moreHot Take: Mathematical “elegance” is overrated (RPG Design)
The Motif Story Engine, a solo play oracle toolkit, has progressed from our alpha playtest to a beta stage full release! It’s chock full of new modules and patches, including: Options for different third die effects & results (“flavor die”) A mission clock system, representing the limited time and high pressure of sensitive quests A … Read moreMotif Story Engine evolves with major updates!
=== Sign up to the mailing list to get more updates about this game: http://eepurl.com/cfhD1H I’ll never spam you and I’ll never share your contact details. === I’ve been working on a solitaire game! It’s called DECLINE and is respired by the crumbling empires of ‘The buried giant’ and ‘The foundation series’. It’s a solitaire … Read moreSolo RPG Design – Combat System
Sam de Leve explores the basics of the Cypher System, how to apply effort and edge mechanics, and how to use skills, assets, and power shifts. Watch Callisto 6 every Friday on https://www.twitch.tv/geekandsundry to see the Cypher System in use. Visit us on http://geekandsundry.com Subscribe to Geek and Sundry: http://goo.gl/B62jl Twitter: http://twitter.com/geekandsundry Facebook: http://facebook.com/geekandsundry Instagram: … Read moreThe Cypher System Rules and Mechanics