Our news feed includes a variety of in-house blog posts, community YouTube links, and syndicated articles. This is a reference for some of our in-house posts providing information and guidance.
The Motif Way
The Motif Story Engine and the rest of the Motif Framework are our most popular products! It also forms the basis of the “house system” we use in many of our games. This series of articles provides insight into our game design perspective, how Motif is built, and different ways of approaching and running Motif.
- 1: Emergent Sandbox Roleplaying
- 2: Genre Rooted, Themes Supreme
- 3: RPG Focus and Flow
- 4: Core Motif Engine Oracles
- 5: Adding in That Storytelling Flavor
- 6: Hackable RPGs, Modular Systems, and Other Buzzwords
- 7: Patching Motif with Tracks & Counters
- 8: Narrative Consequences in RPGs
- 9: Story First, Dice Last
- 10: Devolving and Simplifying Dice Rolls & Systems
- Extra: Why Player Facing Rolls?
The idea of a GM, a game moderator or referee who adjudicates the game, seems baked into tabletop roleplaying games. However, even most games designed to be run with a GM (called a “DM” in D&D, a “storyteller” in World of Darkness, and other names) can be run with a shared GM duties or even no GM at all! Learn more about
Planned. Coming soon.
- What are “GM-Less” RPGs?
- Go GM-Less: Shared Moderation
- Go GM-Less: Democratic Table
- Go GM-Less: GM-Emulators & Solo Oracles
The concept of single player TTRPGs or solo roleplaying can seem daunting and mysterious to newcomers. How does one person handle everything? Isn’t roleplaying an inherently social activity? Learn more about solo RPGs and how to run your favorite tabletop games to handle solitaire mode.
- What is a Solo Toolkit? Story Engines Let You Play RPGs Alone
- What is Solo Roleplaying? (MSE Excerpt) [old version]
We also write miscellaneous articles about roleplaying and our RPG design philosophy.