Don’t forget, you can get all the news every week with Morrus’ Unofficial Tabletop RPG Talk! This week, Morrus and Peter are joined by Joel Logan to talk about Hope Not Lost, a cleric solo origin adventure.
In case you missed it elsewhere on EN World this week:
It’s a big week for Modiphius with announcements about two of their biggest licensed games. First, Dune: Adventures in the Imperium: The Roleplaying Game is now available in PDF. The 336-page PDF has everything you need to play out your own adventures on Arrakis using the 2d20 System. There are rules for playing Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, and Fremen that can join your banner as one of the existing Houses or you can create your own Minor or Major House. There’s also an introductory adventure specifically designed to acclimate players to the political machinations of the Imperium. The PDF is available for $19.99, while the hardcover is available for pre-order for a May delivery for $59.99 or with a variety of limited edition covers for $109.99.
Though the release of the tabletop roleplaying game based on the video game that was meant to be based on a tabletop roleplaying game but ended up an original game is still a couple of months away, we’ve got a few looks at Fallout: The Post Nuclear Tabletop Roleplaying Game. Rob Wieland has a first look here at EN World with a quick overview of how the 2d20 System has adapted for the Fallout license. There have also been a series of developer blogs posted on Modiphius’s website from Nathan Dowdell with four posted so far. The first is on the core resolution mechanic and how SPECIAL fits in with the 2d20 System. The second involves character creation and goes over your options for building characters. The third goes over the combat system from how you make attacks, what happens during combat, how damage and injuries work, and how to recover. The fourth talks about the Action Point system (the Fallout version of the 2d20 System’s Momentum) and what you can do with your Action Points, both as characters and as the GM. While there is not currently any way to order the PDF on its own, you can get it now when you pre-order the hardcover from Modiphius’s website (though be prepared for sticker shock on shipment to the United States and Canada at the moment).
Goodman Games announced the upcoming release of Dark Tower originally published by Judges Guild in 1980. The original module is distinguished as the only third-party adventure for Dungeons & Dragons to make Dragon Magazine’s list of Greatest D&D Modules of All Time. The module will be updated for both 5e rules and for the Dungeon Crawl Classics system with original designer Jennell Jaquays on board in the design of the new versions. And as expected from Goodman Games, the original Advanced Dungeons & Dragons 1st Edition module will be republished in its entirety with new high-quality scans with commentary from various tabletop RPG industry professionals. No price or firm release date has been announced at this time, but expect this reprint and redesign of the classic module later this year.
Paizo announced their April releases including details for the Bestiary 3 for Pathfinder 2nd Edition. The new book features over 300 new monsters, and you can find out if your favorite is included as Paizo has included the full listing of included creatures in alphabetical order. Yes, you can finally get PF2e stats for the flumph. The Bestiary 3 will come out in three versions at the same time, the standard hardcover, a softcover pocket edition, and a limited edition hardcover. Also coming this month is Crash & Burn (part five of six of the Fly Free or Die Adventure Path for Starfinder), Eyes of Empty Death (the final part of the Abomination Vaults Adventure Path for Pathfinder 2nd Edition), Pathfinder Bounty #8: The Tireless Path (a repeatable 1st level bounty board style adventure), flip maps and tiles for Stafinder Solar Temple and Pathfinder Wildness Perils Expansion, the Pathfinder Magic Armaments Deck with 100 cards of every magic weapon and armor from the Pathfiner Core Rulebook, and the cardboard pawn collection for Pathfinder: Agents of Edgewatch.
Fantasy Flight Games announced a new roleplaying game based on Twilight Imperium from partner company Edge Studios. The announcement came via an update in the Twilight Imperium Codex, a periodic expansion and update to the board game’s rules and lore. The update features what looks like an advertisement page for Twilight Imperium: Embers of the Imperium with the logos for Fantasy Flight, Edge Studios, and the Genesys System logo with the following text:
In the years following the rise of the Mahact, the Galactic Council was forced make some effort to defend against this, and other, pan-galactic threats. In a moment of cooperation, the various great powers agreed to empower an organization to serve as that defense. This organization would be the Keleres.
The Keleres are the Council’s agents, dispatched to serve as ambassadors, soldiers, spies, and assassins.
Their mandate is to protect the Council’s member governments against threats that imperil the entire galaxy.
Due to mistrust and political infighting amongst the great powers, their authority is ill-defined; their ranks are full of malcontents, double-agents, and failures; and they are given cast-off equipment begrudgingly donated by the Council’s members.
If they succeed, they will see few rewards for their victories, but may well reap great blame for the methods forced upon them.
For the sake of the galaxy, they cannot fail.
The only other information so far is a vague post on Twitter from Edge Studio pointing at the Twilight Imperium Codex and saying there is a “special proclamation” included. Edit: I somehow missed the text “Summer, 2021” in the image I personally screengrabbed from the PDF and posted in this article, so we do have a timeframe for the release.
ICv2 reports new details for the Magic: The Gathering expansion Dungeons & Dragons: Adventures in the Forgotten Realms. The set will be the Core Set for 2021, meaning it replaces the typical Core Set released each year. For those unfamiliar with Magic, this means that you can play the game using only cards from the Forgotten Realms set without needing to add cards from other sets or expansions. This typically also means a full product line for new players with pre-constructed starter decks. However, all that has been announced so far are Collector Boosters (as opposed to booster packs optimized for draft tournaments) and all new Commander Decks (pre-constructed decks for the Commander format of 100-card decks with a “Commander” creature card). The expansion is set for release on July 16 with implementation into the online video game Magic: The Gathering: Arena coming around the same time (plus the usual pre-releases and early release events).
The OP and Steve Jackson Games released Munchkin: Critical Role: A Might Nein Game based on the second campaign of Critical Role. The core set features character cards for each of the PCs from the campaign (Beauregard Lionett, Caduceus Clay, Fjord Stone, Jester Lavorre, Nott the Brave, Yasha Nydoorin, Veth Brenatto, and Caleb Widogast) which has special abilities that give them advantages. The set also features 172 new cards with the classic Munchkin feel applied to the world of Wildemount. The set is making its way to stores now and includes everything you need to play for a retail price of $24.99, or you can mix-and-match with your favorite Munchkin expansions.
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