The Motif Way 3: RPG Focus and Flow

RPG Focus and Flow is the 3rd in a series of articles about “The Motif Way”, the philosophy & design principles behind the Motif Framework and Runs On Motif games. What is “focus and flow”? What do they mean in context of RPGs? Focus is the scale and detail level of the narrative and action. … Read moreThe Motif Way 3: RPG Focus and Flow

The Motif Way 2: Genre Rooted, Themes Supreme

Genre Rooted, Themes Supreme is the 2nd in a series of articles about “The Motif Way”, the philosophy & design principles behind the Motif Framework and Runs On Motif games. Let’s cut right to the chase: What the heck are we talking about? “Genre” means the general type of story. Survival horror, utopian science fiction, … Read moreThe Motif Way 2: Genre Rooted, Themes Supreme

The Motif Way 1: Emergent Sandbox Roleplaying

Emergent Sandbox Roleplaying is the 1st in a series of articles about “The Motif Way”, the philosophy & design principles behind the Motif Framework and Runs On Motif games. I know, the title sounds so fancy and even a bit pretentious. What on Earth are we talking about? What is “emergent sandbox roleplaying“? And why … Read moreThe Motif Way 1: Emergent Sandbox Roleplaying